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Poll: How do you feel about the proposed changes to the Skill Hunter titles?
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How do you feel about the proposed changes to the Skill Hunter titles?

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Old Nov 16, 2006, 12:02 PM // 12:02   #121
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Since its common knowledge that the titles are achieved by grind, why doesn't my monk's 25 million xp not count as a title?

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Heh. This is off-topic, but not all very expensive, rare skins are nice. Have you seen Assassin FoW?
Have you seen Assassin FoW? It has the most shine and great details which you can't see in pictures because they respond to lighting better than any other Obsdian art.

Last edited by makosi; Nov 16, 2006 at 12:24 PM // 12:24..
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Old Nov 16, 2006, 12:07 PM // 12:07   #122
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campaign specific for me as well
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Old Nov 16, 2006, 12:09 PM // 12:09   #123
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I'd like the skill title and the skill unlocks to be account based (for pve characters as well), but then they would need another gold sink..

I think it's silly that your heroes have more flexibility when it comes to making builds than you have.
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Old Nov 16, 2006, 12:14 PM // 12:14   #124
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Campaign Specific all the way
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Old Nov 16, 2006, 12:15 PM // 12:15   #125
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Sure... Change them to campaign specific and why not account based and why not unlock all elites for your next characters as well...
The less effort the better but that's what this community is becoming apparently.
And this has nothing to do with anyone not going according to MY opinion.
It's always a 'why not' mentality
I still see people ranting about previous changes coz the 'majority' finds it necessary.

Quote:
Originally Posted by upier
and i have no reason to see why one would have to/be able to re-cap core skills that one capped already.
I'll answer with a quote

Quote:
Originally Posted by Gaile Gray
Some people who had captured 90 elite skills or more but have not captured those 90 elite skills within any single campaign would lose their title.

Last edited by Emik; Nov 16, 2006 at 12:25 PM // 12:25..
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Old Nov 16, 2006, 12:21 PM // 12:21   #126
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Quote:
Originally Posted by Emik
Sure... Change them to campaign specific and why not account based and why not unlock all elites for your next characters as well...
The less effort the better but that's what this community is becoming apparently.
And this has nothing to do with anyone not going according to MY opinion.
It's always a 'why not' mentality
I still see people ranting about previous changes coz the 'majority' finds it necessary.
What do these proposed changes have to do with 'effort'? It's about making the impossible possible. But sure, go ahead, post your knee-jerk nonsense, if your opinion is knee-jerk nonsense. That's what internet forums are for.
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Old Nov 16, 2006, 12:23 PM // 12:23   #127
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i like the idea of revamping it.
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Old Nov 16, 2006, 12:34 PM // 12:34   #128
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This idea is good.Yes,it will have a negative effect on some players,but in the end it will be a good way for players who only own one chapter of guildwars to actually get an additional title.

It seems unfair for a player to be given the chance of building up a title,but the inability to actually complete it,simply because that player either owns only Prophecies,Factions,or Nightfall.
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Old Nov 16, 2006, 12:35 PM // 12:35   #129
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I would love to have the title campaign specific. Otherwise it would be a neverending story...and life is too short...
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Old Nov 16, 2006, 12:35 PM // 12:35   #130
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Quote:
Originally Posted by Emik
I'll answer with a quote
Quote:
Originally Posted by Gaile Gray
Some people who had captured 90 elite skills or more but have not captured those 90 elite skills within any single campaign would lose their title.
i have no idea where does it say that one would have to cap core skills multiple times.
it justs says that if you dont have all the skills from 1 chapter - but have rather reached the current skill-related title by capping skills through all 3 chapters one would lose the title. that means that one capped 90 skills in c1 and c2 and c3 and thus reached tier 1 - that person would now lose the title and get 3 seperate titles (that wouldnt be maxed) instead. it says nothing about capping multiple core skills.
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Old Nov 16, 2006, 01:06 PM // 13:06   #131
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I think it should really give a max title for capture skills because it is hard work. So i think it is just fair when it give a max title for each campaign and otherwise i think you can´t get the title "the people know him"

sry for failures my english isn´t as good as it should but i hope you understand me
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Old Nov 16, 2006, 01:31 PM // 13:31   #132
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Just like to say I think this is a wonderful idea, my main character is purely hunting titles att he mo, and skills was one of them, to have a max would be ideal, the PVP titles are slow to get as are the wisdom, treasure and drunkard ones, also quite expensive, so a relativley quicker way would be nice!
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Old Nov 16, 2006, 01:31 PM // 13:31   #133
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Make it possible to Max skill hunter, but make an additional tier for each chapter.
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Old Nov 16, 2006, 01:37 PM // 13:37   #134
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The skill hunter title happens to be the only title I actively develop. Having said that, I personally don't see the need to split up the existing skill hunter title. The way it stands, it indicates the overall elite capturing efforts of a character. Adding campaign-specific skill hunter titles in addition to an overall skill hunter title really serves no purpose other than adding a couple of titles that can be "completed".

I cannot help but feel that such a change would be similar to splitting the Protector of XXX title into a title for characters that completed all the primary objectives in missions of campaign XXX, a title for those that completed all the bonus objectives in missions of campaign XXX, and a third title for those that completed all primary as well as all secondary objectives in missions of campaign XXX.

I also feel that a "completed" title from capturing a selection of elites is too easy when compared to other title efforts (the cartographer comes to mind). If you see the need to add campaign-based skill titles, I hope they will include both elites and normal skills. Such a modification of your proposal would add some value to campaign-based skill titles as they would indicate that a character has spent considerable time and resources to obtain the normal skills for all classes in a campaign as well.



PS: ... and if you are thinking about changes anyway, how about adding a little benefit for skill hunters, e.g. x % discount on all skill and signet of capture purchases, with x being the skill hunter level.
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Old Nov 16, 2006, 01:42 PM // 13:42   #135
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I'm for each chapter having its own title.

Unlocking core skills would apply to all titles.

Unlocking chapter-specific skills would apply to the appropriate chapter title.

Then there would be an "international" title that would be a summation of the above. If you owned all chapters, it would be possible to attain the max title. The release of each new chapter would have to add a new tier so that a new max title could be attainable.
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Old Nov 16, 2006, 01:54 PM // 13:54   #136
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100% ACK to the following arguments:

Quote:
Originally Posted by Dralspire
The skill hunter title happens to be the only title I actively develop. Having said that, I personally don't see the need to split up the existing skill hunter title. The way it stands, it indicates the overall elite capturing efforts of a character.
...
If you see the need to add campaign-based skill titles, I hope they will include both elites and normal skills. Such a modification of your proposal would add some value to campaign-based skill titles as they would indicate that a character has spent considerable time and resources to obtain the normal skills for all classes in a campaign as well.
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Old Nov 16, 2006, 02:08 PM // 14:08   #137
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Quote:
Originally Posted by Jamski
This cheapens "Kind of a big deal", I vote against.
I say capturing Elites ain't cheap, why not expanding the "Kind of a big deal" - title?

I vote 4 the splitting, even if this means ill lose my "Elite Skill Hunter (5)" - title.

so long
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Old Nov 16, 2006, 02:17 PM // 14:17   #138
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290 skills = 290K if you spend that much on a title you should have atleast 1 toward a KOABD title. Can you imagine the time it takes to cap all those skills? I do, I have 290, and was upset to hear that it didn't stop there.
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Old Nov 16, 2006, 02:44 PM // 14:44   #139
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Quote:
Originally Posted by Dralspire

I cannot help but feel that such a change would be similar to splitting the Protector of XXX title into a title for characters that completed all the primary objectives in missions of campaign XXX, a title for those that completed all the bonus objectives in missions of campaign XXX, and a third title for those that completed all primary as well as all secondary objectives in missions of campaign XXX.
No Dral, the change would be to make it as it is now. Currently, to follow your analogy, the Protector title would be Protector of Tyria, and it would max at 58 (all the missions). However, it is split by campaign.

Quote:
Originally Posted by greenlantern
290 skills = 290K if you spend that much on a title you should have atleast 1 toward a KOABD title. Can you imagine the time it takes to cap all those skills? I do, I have 290, and was upset to hear that it didn't stop there.
290k for the current highest elite title tier, as it stands. Compared to 2000k for drunkard, input 4800k-6000k (has returns, obviously) for chests... the price doesn't merit it alone. As for time... the elite title track is just going down a list of skills.

The Elite title is the easiest to reach the highest tier by far, in my experience. The only reason I wouldn't mind the splitting is because having a cross-chapter title doesn't make much sense. Either merge them all or split them all, really..
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Old Nov 16, 2006, 03:02 PM // 15:02   #140
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How about I vote for neither and vote for anet to actually do something with the state of the game. Its falling apart on both sides and yet they ignore the problems and the community on those issues and post stupid shit like this. gg Anet and Gaile. gg. I just hope I can keep running across people that are debating on buying NF or GW in general so I can tell them No.
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